Dire Marsh is one of our early game Zones in Marathon. It is an open, low-elevation experience meant to promote exploratory gameplay and create hotspots of player collision set in an eerie swampland and empty colony facilities.
As Maps Team Lead, I was responsible for guiding this map through all phases of development through feedback, direction, and direct contributions.
Tons of credit to the World Art and Palette teams as well as Lighting and VFX artists who made these visuals come together.