Greenhouse is a region in the Dire Marsh Zone. It was the center of experimental grow operations for this agricultural colony facility.
My primary contribution in this space was level design as I was responsible for the space from our massout phase of development. I explored the tents as gameplay spaces around a central simple maze-like courtyard. Additional the use of underground sewer tunnels added variety to the options players would have traversing the space.
Tons of credit to the World Art and Palette teams as well as Lighting and VFX artists who made these visuals come together.